3D Animation

These sculpts are experimental pieces.
Used to play with (shader) nodes, workflows, quick render setups and Blender in general.

Scared to be limited by the medium Felix committed himself to learning 3D in Januari 2023. After setting up a base with modelling and sculpting he dove face-first into animation.

The squirl rig used is from Pierrick Picaut.
The creature rig above (runcycle) and game console design are from cg cookie.

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